![f1 manager 1999 f1 manager 1999](https://cdn-1.motorsport.com/static/img/archive/autosport/news/124346_1000043/s8/1000043.jpg)
Arrows, Williams and Sauber have ridiculous championship demands. This meant I'd snap him up at a cut price for 2001, and dominate. Although I'd take advantage of it, usually Mika Hakkinen would be seatless for 2000. I'd be there with Stewart-Mercedes leading from McLaren-Ford Zetec and Williams-Peugeot.
![f1 manager 1999 f1 manager 1999](https://i.ytimg.com/vi/5RY2oF2bLHY/maxresdefault.jpg)
Not really a gripe as such, but if I'd got as far as 2002/3 then the competition would be ridiculously easy. Eventually, the majority of teams would turn up to a season with the worst engines. I've lost count of the number of times that Ricardo Zonta would be sitting in the #5 car, with someone like Fisichella resigned to the number #2.
#F1 MANAGER 1999 DRIVER#
Williams would always sign a really turdy driver as Number 1, and a decent driver as Number 2. The car models are great with detailed skins but the physics is hard without assists.
#F1 MANAGER 1999 MOD#
Some drivers (Jarno Trulli in particular) would depreciate so much that they'd eventually be worse than the fictional drivers within the game. One of the most waited mod which was repacked by Patrick Ricardo. I found it incredibly difficult to qualify well at Monaco and Silverstone even if I'd followed the technical director to the letter, my cars would always be around the back. Don't get me wrong, I really enjoyed it, but there were some things like this: Things like the repetitive news and mail messages, the ridiculous spread of laptimes, the fact that every driver completes the full laps of the race (IIRC) and the other ones that you comment in your post show that the game wasn't properly tested and finished, and it is a big shame.Ī couple of little things I've also remembered became particularly irksome within the game. It only ever advanced to the beta stage and, for some reason, someone at EA decided to release it in that state. The problem with this game is that it is an unfinished product. The player assumes the role as the team principal of a Formula One constructor managing and. And they still managed to completely ruin it with oversimplified driver and supplier contracts, pointless test days, bad setup micro management and the fact that on the last 4 races every team runs out of fresh engines and you can score victories in your first season with Minardi because you're the only one who finishes the race. The game takes place from the 1999 Formula One season on. It had EA backings, complex system, dynamically changing driver, car and part stats, a car composed of several components, you could actually recolor your car with your sponsors. Julien wrote:This game is one of the biggest "could have been" in F1 gaming history.